Krzysztof Krystian Jankowski

Game Producer & Engine Programmer

Known online as w84death

kj@p1x.in
krzysztofjankowski.com
github.com/w84death
codeberg.org/w84death

Professional Profile

Game producer, engine programmer, and pixel artist with more than 25 years of programming experience. Experienced in taking games from concept to release, leading cross-functional teams, building custom engines, and creating complete visual pipelines. Founder of P1X Studio and creator of commercial, open-source, retro, and bare-metal games.

Professional Experience

Senior Producer, beffio

- Present

  • Manage full game development cycles from concept to release.
  • Lead cross-functional teams of developers, artists, and designers.
  • Oversee budgets, resource allocation, schedules, and delivery.
  • Coordinate stakeholders and maintain client communication.

Senior Project Manager, beffio

-

  • Managed the Carolina Herrera 212 Heroes web game project.
  • Developed a custom WebGL and Three.js game engine.
  • Coordinated international clients and multidisciplinary teams.
  • Delivered projects on schedule and within budget.

Senior Game Developer, beffio

-

  • Ported City Adventure to Unreal Engine 4.
  • Implemented physics-based traffic systems.
  • Developed gameplay systems using Blueprint visual scripting.

Founder & Lead Developer, P1X Studio

- Present

  • Founded and lead an independent game development studio.
  • Created and shipped games across desktop, web, mobile, and retro platforms.
  • Lead open-source development and community management.

Selected Projects

Tanks of Freedom

Lead Designer

Open-source turn-based strategy game created with the P1X team. Reached more than 58,000 downloads and 1,200 GitHub stars, supports seven languages, and is distributed through Linux, FreeBSD, F-Droid, and Flathub repositories.

FLOPPINUX

System Programmer

Complete Linux distribution designed to fit on one 1.44 MB floppy. Featured on the Hacker News front page, Hackaday, and Adafruit.

smolOS

Creator

Tiny POSIX-like operating environment written in MicroPython for ESP8266 and RP2040 microcontrollers.

Cortex Labs

Engine Programmer & Game Developer

MS-DOS game and custom engine written in 16-bit x86 Assembly, following a series of 512-byte boot-sector games and bare-metal experiments.

Borowik Engine

Engine Programmer

Game engine with a custom software renderer written in Zig.

Technical Skills

Programming Languages
Assembly (x86), C, Zig, Pascal, Python, JavaScript, Lua, and GDScript
Game Engines
Godot, Unreal Engine, Unity, and custom web, desktop, DOS, and bare-metal engines
Graphics
Pixel art, animation, tilesets, Blender, WebGL, OpenGL, and software rendering
Platforms
Linux, Windows, web, Android, MS-DOS, Raspberry Pi, microcontrollers, and Game Boy Color
Production
Agile, Scrum, Jira, cost estimation, resource planning, Git, CI/CD, and DevOps

Additional Highlights