KRZYSZTOF JANKOWSKI

I was born with a computer in house. And since then I'm using it. Starting with BASIC on MSDOS in early days it was obvious that I am a programmer.

But in the other hand I always enjoy making art. From pencil to graphics tablet. From photography to sculpture.

And thats how I end up as front-end developer - combining art, technology and usability together.

Download my classic curriculum vitae in pdf (PL).

PHOTOGRAPHY

EXPERIENCE

I make photos since 2008. Streets and live events are my natural habits to do so. Here are some of my best photos from different categories.

For more photos go to my weblog.

  • street photo
    • street
    • street
    • street
    • street
    • street
  • food
    • food
    • food
    • food
  • products
    • products
    • products
    • products
    • products
  • archite- cture
    • architecture
    • architecture
    • architecture
    • architecture
    • architecture
  • nature
    • nature
    • nature
    • nature
    • nature
  • macro
    • macro
    • macro
    • macro
    • macro
    • macro
  • moniƛ
    • monia
    • monia
    • monia
    • monia
  • landscape
    • landscape
    • landscape
    • landscape
    • landscape
  • abstract
    • abstract
    • abstract

TIMELINE

  • 2008Panasonic
    • Powerfull poin&shoot
  • 2008Canon 10D
    • My first semi-professional DSLR
  • 2009Canon 40D
    • Second semi-professional DSLR
  • 20105DmkII
    • Fullframe professional DSLR
  • 2011Fuji X100
    • Best street photography camera

WEB DESIGN

EXPERIENCE

I have 13 years of experience in web design. Over the years I have made enormous amounts of layouts. I like clean and usable UI. My code are always cross browser compatible.

TIMELINE

  • 1999Photoshop
    • This program changed my life forever
  • 2001PHP
    • First scripts, engines, CMS, forums
  • 2003CSS3
    • I can finnaly set border radius!
  • 2010HTML5
    • Everything is new & fresh again!
  • 2011JavaScript
    • The true power of Web2.0

GAME DESIGN

EXPERIENCE

Games has always part of my life. I lost interest in late PC era but when I bought my first iPhone everything started up again. Now I have huge knowledge in mobile space (especially App Store). I have made commercial games and lots of indie prototypes.

I think now is the golden times for mobile developers. Smartphones are now same thing as we had years ago in SNES/Pegasus era.

* not finish product

TIMELINE

  • 2012SpriteJS
    • 2D sprite JavaScript library
  • 2012CoronaSDK
    • 2D Engine for iOS & Android
  • 2012Unity3D
    • 3D Engine (uScript)
  • 2012ImpactJS
    • Powerfull HTML5 2D Engine